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FOR PARENTS, CARERS & GRANDPARENTS

Give curiosity room to grow.

A game with their own characters. A tune they have written. A drawing that moves. Pliro gives your child a way to turn an idea into something they can show you. Start with a small project and see where it takes them.

Start together, for freeWhat can my child practise?The free Learner edition is all you need to get started.
Illustration of a parent and child creating a game together with Pli in a bright workspace.

New to coding? You can learn together.

A small project. A lovely moment together.
  • Mainly for ages 8–14
  • Simple English instructions
  • Learn at their own pace

STEM · LEARN BY MAKING

Turn curiosity into understanding.

Why does STEM matter for your child? It gives curiosity a practical path: ask a question, try something, measure and improve. A small project of their own makes maths and technology something they can explore.

STEM stands for Science, Technology, Engineering and Mathematics: exploring questions, understanding tools, designing solutions and working with numbers.

A child and Pli investigate materials with a magnifying glass beside a laptop.

Science

Explore a question

Change one number in a drawing. Predict the result, try it out and explain what you see.

Pli connects coloured blocks to instructions on a screen.

Technology

Understand what code does

Give the computer instructions with blocks or text. Find the step that makes your drawing move.

Pli builds a circuit on a worktable, with programming blocks on the screen.

Engineering

Build, test and improve

Design a route or a game rule, let someone try it and improve one part of your solution.

Pli draws shapes and patterns on a tablet beside a screen with code.

Mathematics

Make numbers visible

Explore angles, distances and patterns with the turtle. A square needs a turn of 360 / 4 degrees.

TRY IT TOGETHER

From four sides to six: what needs to happen to the turning angle? Ask your child to predict, draw and compare.

Start with free Learner

These first STEM projects work with free Learner. Physical projects with lights or sensors need a Raspberry Pi and suitable separate components, with adult guidance.

Background: Council for Science and Technology on STEM education

BEHIND EVERY ‘LOOK AT THIS!’

A chance to make, think and try again.

Making something gives children a reason to use numbers, solve problems and explain their ideas. They can see or hear what each change does. Here are a few things you might notice as they have a go.

Children learn in different ways. Follow their interests, keep the steps manageable and make time to enjoy what they have made.

Illustration of a child and an adult exploring patterns, programming steps and solutions together with Pli.
01

Giving numbers a purpose

How far should a character jump? Which turning angle draws a square? Distances, angles, patterns and proportions make maths visible.

They use maths to make decisions about something they care about.

A question to ask togetherWhat happens if you double that distance?

02

Solving a problem step by step

A maze starts with one path. Then come the player, the exit and the rules. When something does not work, you look for the part that needs attention.

They practise breaking a tricky problem into smaller parts and trying one solution at a time.

A question to ask togetherWhich small part could we get working first?

03

Checking whether something is right

Does each hit really score just one point? Your child predicts what should happen and tests it. Ideas from the internet or AI deserve a check too.

They practise asking questions and checking an answer, rather than taking it for granted.

A question to ask togetherHow could we test whether that always works?

04

Making music that fits the game

Your child can write a tune for their game. Change a note, add a pause or speed it up, then listen to the difference.

Trying notes and listening back helps them explore rhythm and melody.

A question to ask togetherHow could this music sound exciting or cheerful?

05

Bringing a drawing to life

Your child designs game characters, also called sprites. Showing drawings in sequence creates an animation: a walking hero or a flapping bird.

Choosing colours, shapes and movement gives them room to tell a story in their own way.

A question to ask togetherWhat needs to change in the next drawing?

06

Exploring how the real world responds

A Raspberry Pi is a small computer. With suitable extra parts, your child can make a real light respond to a button. An adult should help with connecting the parts.

They can explore cause and effect and see how an electrical circuit works. The Raspberry Pi and extra parts are bought separately.

A question to ask togetherWhat needs to work before the light comes on?

07

Trying again and feeling proud

The character walks backwards. Your child changes one instruction and tries again. When it works: ‘I solved that myself!’

Small successes give them a reason to keep trying and a chance to feel proud of their progress.

A question to ask togetherWhat can you do now that you could not do before?

08

Planning and explaining ideas together

One person imagines the story, another draws. Together you discuss the next step and show each other how the game works.

They practise sharing jobs, listening to someone else and explaining their choices.

A question to ask togetherCan you explain what we will make next?

AN IDEA FOR THIS AFTERNOON

Try it round the kitchen table.

Make a drawing route together. Let your child choose the shape and explain what they want to happen. One small discovery is a good place to finish.

Around 20 minutes
A computer, paper and a pencil
If you get stuck…

Ask your child to explain the last step. Look together at what does work. Then try one small change, or put the project aside for a while. You can help without taking over.

Take the turtle for a walk

  1. 01

    Imagine

    Draw a route for a turtle on paper: a square, a little house or a zigzag. Choose a starting point together.

  2. 02

    Try

    Open a turtle example in Pliro. Change a distance or turning angle. Ask your child to predict what will happen, then press Run.

  3. 03

    Make it yours

    Choose a different colour or an unexpected turn. Give the project a name and save it. What might you add next time?

Try the drawing activityOpen the Pliro guide

YOU CAN HELP WITHOUT KNOWING THE ANSWER

Let them show you what they have learnt.

Ask, ‘How did you do that?’ or ‘What happens if you change this?’ Pliro shows the instructions beside the result, so you can look together. Let your child explain and keep control of the mouse.

  • Start with a working example and change one thing together.
  • Let your child keep the mouse and explain their choices.
  • Save a version even if it isn’t finished. You can come back to it.
PLIRO STUDIO
Coloured coding blocks beside a flower-shaped drawing in the Pliro app.
Write an instruction and see what it does, side by side.
Cover of Chameleon issue 1: Pli creates a game, animation, music and a Raspberry Pi project.
A preview of issue 01 · January 2027 · in Dutch

COMING SOON · A MAGAZINE IN DUTCH

A new idea for the kitchen table.

Chameleon combines challenging Pliro projects, fun background facts and occasional accessible IT articles. Read together, try something and share what you have made. A standalone magazine subscription: in principle, all challenges use free Learner, with optional Creator Pro boxes for extras. Currently available in Dutch only.

  • Challenging projects to make something of your own
  • Fun facts that spark curiosity
  • Occasional insights into the digital world

Discover Chameleon

Every two months · 6 issues a year · postage within the Netherlands included
Planned for January 2027

Subscribe to Chameleon

FOR THE NEXT BIG IDEA

Ready to take a project further?

For an original soundtrack, an animation with just the right timing or a useful app. Creator Pro gives makers visual editors and extra tools to finish their ideas.

Ordinary games, drawings and melodies remain free. Choose Pro when you want visual editors or the advanced development tools.

Buy Creator Pro
PLIRO AT HOME

Creator Pro

Extra tools for more ambitious projects.

  • Create visually

    Animation timelines, the form designer and a composer with multiple music tracks.

  • Understand your program

    Breakpoints, stepping through functions, watches, repeatable tests and a source profiler.

  • Build more capable apps

    SQLite, selected files, broader web integrations and commercial authoring rights with paid Pro.

See Creator Pro prices

Sold through Logicos Software Licensing

IDEAS AND GUIDANCE

What does a child learn from coding?

Find out what children can practise through coding, how to help them and what the research says. Each guide includes an activity to try.

PRACTICAL QUESTIONS

A few useful details.

Can we use Pliro in English?

Yes. Your child can use English instructions from the start. They choose their own names and text for their projects. The app also supports Dutch, but you do not need to speak it.

Do I need to know how to code?

No. Open an example, ask your child what they think will happen and try a change together. The getting-started guide can help. It is fine to say, ‘I do not know — let’s find out.’

Does my child need Creator Pro to make a game?

No. Free Learner includes drawing, 2D games and the supported ways to turn projects into programs. Creator Pro adds tools for more advanced apps. Check the current features before deciding whether you need it.

Can my child keep their own projects?

Yes. Save projects on your computer and keep a spare copy somewhere safe. Your child can open and edit their work with an active free Learner licence, even after a paid licence has ended.

What if my child mainly enjoys drawing or music?

Start with what they enjoy. Draw a character and make it move, or write a short tune using notes on a stave: the five lines used to write music. There is no need to make a whole game.

Will there be projects we can follow step by step?

More step-by-step school projects are planned. The existing printable teaching kit and Chameleon magazine are in Dutch. The magazine is planned for January 2027 with current subscription prices in the shop. You can subscribe now through the Dutch website, without a Creator Pro licence.