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YOU MAKE THE RULES

Your game starts with an idea.

Imagine a game your friends could play. Start with a maze that has one way out. You only need paper and a pencil for now.

Pli designs a game with blocks, a screen and a plan on paper.

From idea to game in three steps

  1. Choose the goal

    What does the player need to do? Perhaps Pli has to find some treasure. Draw the starting point and treasure on your paper.

  2. Think of one rule

    Draw walls between the start and the treasure. You cannot go through a wall. Make sure you leave a path to the treasure!

  3. Let someone play

    Ask someone to follow the path with a finger. Is it too easy? Add one wall. Then try it again.

TRY IT YOURSELF · ON PAPER

Give your maze a twist

Choose one extra rule. That is plenty for now. Draw what the player needs to do.

  1. Draw a door in front of the treasure. Put a key on the path to the door. The door only opens if you have the key.
  2. Or draw a star. Picking up the star earns an extra point.
How do I know if my rule works?

Try the maze with the key, then without it. Does the door behave as you planned? If you chose a star, check when the player earns the point. Explain the rule and let someone else have a go.

Ready to try it on a computer?

Try the Laser Maze example with a grown-up. Change one small thing and play it again.